-- 基础信息
local base_info = {
	group_id = 133314153
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 153001, monster_id = 26120401, pos = { x = -916.887, y = -84.550, z = 4449.306 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_tag = "大蕈兽", pose_id = 101, area_id = 32 },
	{ config_id = 153002, monster_id = 26120401, pos = { x = -924.420, y = -81.328, z = 4442.518 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_tag = "大蕈兽", pose_id = 101, area_id = 32 },
	{ config_id = 153003, monster_id = 26090601, pos = { x = -917.489, y = -82.796, z = 4444.202 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_tag = "蕈兽", pose_id = 101, area_id = 32 },
	{ config_id = 153005, monster_id = 26090601, pos = { x = -926.887, y = -79.915, z = 4438.458 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_tag = "蕈兽", pose_id = 101, area_id = 32 },
	{ config_id = 153008, monster_id = 26090601, pos = { x = -911.080, y = -85.829, z = 4453.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, drop_tag = "蕈兽", pose_id = 101, area_id = 32 }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 153006, gadget_id = 70211012, pos = { x = -925.532, y = -81.600, z = 4445.719 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "战斗中级须弥", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 10 }, area_id = 32 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1153004, name = "ANY_MONSTER_DIE_153004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_153004", action = "action_EVENT_ANY_MONSTER_DIE_153004" },
	{ config_id = 1153007, name = "ANY_MONSTER_DIE_153007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_153007", action = "action_EVENT_ANY_MONSTER_DIE_153007" }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { 153001, 153003, 153005, 153008 },
		gadgets = { 153006 },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_153004" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { 153002 },
		gadgets = { },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_153007" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_153004(context, evt)
	--判断死亡怪物的configid是否为 153001
	if evt.param1 ~= 153001 then
	    return false
	 end
	  
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_153004(context, evt)
	-- 添加suite2的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133314153, 2)
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_153007(context, evt)
	-- 判断剩余怪物数量是否是0
	if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_153007(context, evt)
	-- 将configid为 153006 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 153006, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 4000, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end